Viewing Issues 1 - 19 / 19

    PID CategorySeverityStatusReporterUpdated Summary
  0009874   
[New issues]  General
trivial
new
marcineg2018-06-11onVehicleExit/onClientVehicleExit doesn't work properly
  00098732  
[New issues]  Scripting
tweak
new
einheit-1012018-06-10Fix unnormal CPU usage of unsynced setElementData()
   00046532   major
feedback (qaisjp)
robhol2018-06-07Dying in an exploding vehicle gives MTA the wrong death reason and weapon
   00065293   minor
new
[PS]DazzaJay[AU]2018-06-07hedit Swinging_Chassis handling flag does nothing.
   00066871   trivial
confirmed
purumpumpum2018-06-07Binds on special_control_* don't work
   00098173   minor
resolved (qaisjp)
paxani42018-06-07Element/Ped does not have health attribute
   00094871   minor
resolved (qaisjp)
spopo2018-06-07ped:getBonePosition(...) returns numbers instead of Vec3
   00091786   minor
confirmed
sam462018-06-05unbindKey not working properly
   00098618   feature
resolved (ccw)
TGpieT2018-06-04[REQUEST] postGUI argument for dxDrawMaterialLine3D
  0009872    feature
new
marcineg2018-06-04setCameraTarget on peds
  00098713  
[New issues]  Scripting
minor
closed
IIYAMA122018-06-01[Performance] Rendertargets
  0009870   
[New issues]  Weapons
minor
new
Drakath2018-05-26Some weapons stop firing after onClientPlayerWeaponSwitch is cancelled
  00098656  
[New issues]  Scripting
feature
new
CrosRoad952018-05-24[Request] function call stack when error/warning appear like c++ style
  00098645  
[New issues]  General
feature
new
CrosRoad952018-05-22[Request] Argument "force" in function showCursor
   00049258   minor
confirmed
Dragon2018-05-21Friendly fire does not prevent the player from burning
  00093736   minor
acknowledged
drifterCZ2018-05-17[Request] isPositionWithinColShape
  0009868   
[New issues]  Server
feature
new
CrosRoad952018-05-17[Feature] More configurable server
  00098562  
[New issues]  Scripting
minor
new
Grafu2018-05-16getElementColShape does not work
  0009867   
[New issues]  Vehicles
minor
new
CrosRoad952018-05-14onColShapeHit issue, isn't triggered while entering to car