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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0009840||New issues||Scripting||public||2018-04-14 07:08||2018-07-08 06:57|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Summary||0009840: isPlayerHudComponentVisible doesn't allways work|
For example, I tried to combine the community made customblips with this function (used isPlayerHudComponentVisible("radar")) but it allways returned true, even if the radar wasn't there. I needed to make a double check (checked radar and weapon) and then it worked (prob the "radar" one still returns true).
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