View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0009727||New issues||Scripting||public||2017-09-01 22:28||2017-09-15 12:49|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Summary||0009727: onClientPlayerDamage doesn't trigger multiple times on shotguns|
onClientPlayerDamage doesn't trigger multiple times on shotguns but onClientObjectDamage does.
It would be great to work the damage out accordingly with the amount of pellets it hit.
|Tags||No tags attached.|
I assume that the shotgun pellets are considered as ONE projectile.
Based on 1: When you fire a shotgun at a small element close by, the pellets will not fly any further around the element.
Maybe, but your theory fails when you shoot an object the hook runs multiple times.