View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0009662 | Multi Theft Auto : San Andreas | Synchronization | public | 2017-06-19 01:07 | 2018-01-12 17:41 |
Reporter | einheit-101 | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | confirmed | Resolution | open | ||
Product Version | |||||
Target Version | Confirmed Issues | Fixed in Version | |||
Summary | 0009662: isPedDead() desyncs and returns false when setting an animation to the player onClientPlayerWasted | ||||
Description | Recently i discovered another method how to desync isPedDead() client side. | ||||
Steps To Reproduce | function wasted() -get killed | ||||
Tags | No tags attached. | ||||
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What do you think isPedDead should show? |
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It should show true, because the Ped is dead. Serverside it shows true aswell. |
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Oh right, yes, of course. Sorry, brain fart. |
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isPedDead is also not synced when you join a server. Example: From sight of player B: Now the funny part: If you get a forklift or any other thing to move the dead player to another position, he's completely desynced :) |
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I'm getting a similar problem just with peds. isPedDead is returning false even though the peds health is 0 which may or may not have been because they had an animation set on them but I did remove the animation and they then did normal death animation and isPedDead still returned so false, so isPedDead clearly does have some issues. |