View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009195 | New issues | Client | public | 2016-03-27 10:25 | 2018-09-24 20:55 |
Reporter | ThePiotrek | Assigned To | |||
Priority | normal | Severity | crash | Reproducibility | always |
Status | closed | Resolution | suspended | ||
Summary | 0009195: Crash when we shoot next to the object with corrupted/unloaded texture | ||||
Description | If you load the object with the damaged / not loaded texture and we shoot next to him, MTA will crash | ||||
Tags | No tags attached. | ||||
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Can you attach example resource? |
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Changed for Infernus, I'm not sure if it works on objects - badly expressed. |
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Why do you even try this, fix the texture instead imho. |
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Sometimes you do not know if it is damaged. |
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Why should someone not know about corrupted textures/models of his own server? |
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1) Download vehicle replace from internet |
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Then I fix my model or use another one which is not corrupted, I won't use a corrupted model on my sever for sure. But maybe someone can fix this lol |
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I won't blow up this bug report - but I think, crashes should be always fixed if possible. |
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Able to reproduce in Multi Theft Auto v1.5.5-release-13968. Version = 1.5.5-release-13968.0.000 EAX=00000010 EBX=1A47F0C8 ECX=00000000 EDX=404CBB49 ESI=0177F7E4 |
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Moved to https://github.com/multitheftauto/mtasa-blue/issues/577 |