View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008758||New Feature Requests||[All Projects] General||public||2015-02-11 21:10||2017-09-28 03:18|
|Summary||0008758: [Request] Ability to set aircraft-blow properties|
Crashing with aircraft at high velocity will blowdestruct the model (into fireball/nothing) on collision, I'd like to see a function to disable this property, so the model gets preserved like any other vehicle that blows up.
This workaround forces us to void any damage from impact to achieve this (while function such as requested would not void damage, only prevent explosion into nothing) and also that workaround still doesn't prevent sea/water impact explosion. So this feature request could prevent relying on nasty workarounds and remove said limitations.
It can also be useful for realism with interior mods on vehicles, that contain occupants; while a crash could be survivable rather than when in the vehicle as passenger GTA-wise (externally enterable, internal spaces connected to outside air; like shown here https://i.imgur.com/BOv2Rwx.png
I think that disabling the SA instruction causing the aircraft-type blowup will achieve this, as this would be the only step between fireball/explosion and retaining the full model.
|Tags||No tags attached.|