View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0007801||Multi Theft Auto : San Andreas||Client||public||2013-09-01 03:05||2013-09-11 11:22|
|Target Version||1.3.4||Fixed in Version||1.3.4|
|Summary||0007801: warpPedIntoVehicle can cause totally desync if another Player starts to enter the vehicle|
If a Player is warped into a Vehicle, while another player is starting to enter the vehicle, this other player is totally desynced.
|Steps To Reproduce|
Hard to describe:
reproduceable steps for totally player desync with warpPedIntoVehicle:
Player A: he will be desynced later
Place a vehicle near Player A and B.
Player B stands around.
Player A presses F. He walks to the vehicle.
This is what the clients see - Sight of Client Player A:
Sight of client Player B:
From this moment ALL other players sees Player A with network trouble. Except new connectin players.
More on client Player A:
If needed, or if this procedure is not clear, I can provide a complete runcode for this.
|Tags||No tags attached.|
This seems not the same as bug 0007778.
Sight of Player A's client after this desync:
Sight of Player B's client:
runcode line please
should be fixed in r5778 & r5781
okay well it'l crash when you try and warp a ped into a vehicle without anyone in until I do another nightly but I'm working on something else so I'll post back when I merge it
fixed this bug and the crashes introduced final fix is r5785+