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IDProjectCategoryView StatusLast Update
0007629Multi Theft Auto : San AndreasClientpublic2017-03-19 18:34
ReporterSHC//SniperAssigned ToKenix 
PrioritynormalSeverityfeatureReproducibilityN/A
Status assignedResolutionopen 
Product Version 
Target Version1.6Fixed in Version 
Summary0007629: [Request] Something like getFetchRemoteStatus and cancelFetchRemote to client fetchRemote
Description

I am amazed by the all the new possibilities client-side fetchRemote has brought to MTA (even if it is restricted to the server you are connected to). It is astonishingly fast compared to triggerLatentClientEvent and saves lots of server-side CPU power. Imagine how fastly and efficiently huge custom maps like GTA III conversions could be downloaded if just all those server owners would finally upgrade their servers to use client-side fetchRemote...

But for all that fetchRemote is still missing useful functions that might come in handy when downloading big files. I would love to see a system similar to the one of latent event handlers: Being able to get the status/progress of HTTP GET (aka fetchRemote) requests and also being able to cancel those aswell.

TagsNo tags attached.

Users sponsoring this issue
Sponsors List Total Sponsorship = EUR 21

2013-07-17 17:52: megathorx (EUR 5)
2015-04-18 14:50: Gallardo9944 (EUR 1)
2017-03-19 18:34: SHC//Sniper (EUR 15)
Users sponsoring this issue (Total Sponsorship = EUR 21)

Activities

x86

2013-05-24 17:17

administrator   ~~0018597

I totally support this idea.

megathorx

2013-07-17 18:38

viewer   ~~0018937

I need this function ;)

ixjf

2013-07-17 19:05

viewer   ~~0018938

I second x86's sentence.

Kenix

2013-09-22 19:43

updater   ~~0019380

Good idea.

castillo14

2014-11-04 22:41

viewer   ~~0022263

Any update on this? they could be used on quite a lot of things.

thisdp

2016-04-04 04:09

viewer   ~~0024585

why not use LuaSocket ?

Inspirator

2016-09-15 02:58

viewer   ~~0025206

Can you please add this. My script needs this desperately!

Issue History

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