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IDProjectCategoryView StatusLast Update
0006287Multi Theft Auto : San AndreasGeneralpublic2018-09-05 22:17
Reporterlil_ToadyAssigned To 
Status closedResolutionsuspended 
Product Version 
Target VersionFixed in Version 
Summary0006287: Sync distance of unoccupied vehicles and peds should match stream distance

You can have unoccupied vehicles and peds streamed in when nobody really syncs them, that can cause troubles if you interact with them (shoot?).
I suggest we raise sync distance to match stream distance and make the streamer load elements the player syncs even if they are out of local stream distance. So anything a player can see is always synced.

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2013-03-10 20:58: SHC//Sniper (EUR 10)
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duplicate of 0005375 closed Multi Theft Auto : San Andreas [Request] Increase syncer range to match the client's draw distance 
has duplicate 0005152 closed New issues Far away vehicles invulnerable 
related to 0007467 closed New issues Ped Sync 
child of 0005840 closed Multi Theft Auto : San Andreas ped position not synced to server after falling through the ground 



2013-04-14 03:34

administrator   ~~0018342

<&lil_Toady> a cool solution would be for streamer not to stream in peds/vehicles if they aint being synced by anyone


2013-04-30 21:51

administrator   ~~0018442

Can't fix this without script to reproduce the problem


2015-12-23 20:42

viewer   ~~0024256

Last edited: 2018-09-02 20:55

View 2 revisions


function distancedSync()
    for i, player in ipairs(getElementsByType(&quot;player&quot;)) do
        setElementPosition(player, 2243, 1532, 11.5)
        setElementRotation(player, 0, 0, 90)
        giveWeapon(player, 38, 9999, true)
    local ped = createPed (0, 2114, 1532, 11.5, 0)
    setTimer ( function (ped) 
        setElementRotation(ped, 0, 0, -90)
        setPedAnimation (ped, &quot;ped&quot;, &quot;run_old&quot;, -1, true, true, true)
    end, 1000, 1, ped)
addEventHandler(&quot;onResourceStart&quot;, root, distancedSync)
--This ped will be invincible


2018-09-05 22:17

administrator   ~~0026951

Moved to

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