View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002615||Multi Theft Auto : San Andreas||Scripting||public||2007-10-22 19:25||2007-10-23 12:05|
|Target Version||Fixed in Version||mtasadm_v1.0-dp1|
|Summary||0002615: onVehicleDamage gets triggered with a negative loss|
When you fixVehicle a damaged car, and then you damage it again (drive into a wall), it will trigger onVehicleDamage with a negative loss.
Also, current event doesn't specify an attacker or attacking weapon (when valid, aka no 'driving' damage) + I think that is the reason why the attacker doesn't get credit for killing someone in a car (like throw a rocket at it)
|Tags||No tags attached.|
About the attacker or no attacker weapon being specified - MTA doesnt sync those, it only syncs loss to save bandwidth.
It should be added for atleast vehicles who are occupied (for not-occupied vehicles you better leave it as is, since yeah, that could cause a traffic spike)
should be fixed tonight, don't think we can get an attacker for it but it deserves it's own report so create a new one