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IDProjectCategoryView StatusLast Update
0002592Multi Theft Auto : San AndreasScriptingpublic2007-10-12 07:07
ReporterLucif3rAssigned ToJax 
Status resolvedResolutionfixed 
Product Versionblue_sa.r2.a12 
Target VersionFixed in Versionmtasadm_v1.0-dp1 
Summary0002592: killing a player attached to an element, and then respawning him somewhere else doesnt deattach the player on remote screens

I think i managed to squeeze most of it in the summary...

If a player is attached to an element (like, a vehicle for example), and gets killed (explosion, shot, whatever), and then gets respawned somewhere else (like most Gamemodes do) the local player will be detached and spawn correcly etc.

However, on remote client screens, the player is still attached to the element, causing a "desync".

i put this on low priority caus its quite simple to add a check in onPlayerWasted...

I think it has something to do with
but im not sure..

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