View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002592||Multi Theft Auto : San Andreas||Scripting||public||2007-10-12 06:44||2007-10-12 07:07|
|Target Version||Fixed in Version||mtasadm_v1.0-dp1|
|Summary||0002592: killing a player attached to an element, and then respawning him somewhere else doesnt deattach the player on remote screens|
I think i managed to squeeze most of it in the summary...
If a player is attached to an element (like, a vehicle for example), and gets killed (explosion, shot, whatever), and then gets respawned somewhere else (like most Gamemodes do) the local player will be detached and spawn correcly etc.
However, on remote client screens, the player is still attached to the element, causing a "desync".
i put this on low priority caus its quite simple to add a check in onPlayerWasted...
I think it has something to do with http://www.mtasa.com/mantisbt/view.php?id=2494
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