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IDProjectCategoryView StatusLast Update
0001773Multi Theft Auto : San AndreasScriptingpublic2007-08-17 05:50
ReporterRansomAssigned ToJax 
PriorityhighSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Product Versionblue_sa.r2.a12 
Target VersionFixed in Versionmtasadm_v1.0-dp1 
Summary0001773: setObjectRotation & moveObject cannot work in unison
Description

They both fight over the object's position. The rotation keeps resetting it to previous positions of the moveobject. It looks pretty glitchy, I think the moveobject gets really pissed as time goes on as it cant meet it's goal to reach target by time, so it gets more crazy. I encountered this when i was making a spinning ion cannon beam (Command and Conquer remake)

It doesnt seem that setObjectRotation should be done on a timer. I think optional args (0/1 flags) need to be put on moveObject to specify if you want the rotations to be constant speed throughout the transition from point A to point B.

TagsNo tags attached.

Relationships

has duplicate 0001730 resolved Element attachment functions should support relative positioning 

Activities

IJs

2007-01-20 15:02

administrator   ~~0003890

Needs a mathematically correct implementation of quaternions, and a working SetMatrix function.

Talidan

2007-08-16 20:45

administrator   ~~0005374

It does? :/. This just seems like a conflict between moveObject and setObjectRotation to me.

Is this still a problem, with stopObject() in existance?

Jax

2007-08-17 05:50

administrator   ~~0005382

Setting the object rotation during a movement will make that the target rotation.
Used to stop movement using the serverside function before.

Issue History

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