View Issue Details

IDProjectCategoryView StatusLast Update
0001764Multi Theft Auto : San AndreasGeneralpublic2008-12-02 19:57
ReporterRansomAssigned ToArc 
PrioritylowSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Versionblue_sa.r2.a12 
Target Version1.0Fixed in Version1.0 
Summary0001764: Some natural game interiors (not recreated with map objects) force walking
Description

It seems they set some sort of special conditions. There are some spots where you can run and some where you cannot. Probably characteristics given to particular objects.

TagsNo tags attached.

Relationships

related to 0002517 resolvedryden Created objects are slippery when walking on them 

Activities

erorr404

2006-12-27 22:17

developer   ~~0003837

I think you mean running (not sprinting), and it's the same way in SP.

Ransom

2006-12-30 08:40

administrator   ~~0003840

still, i assume we dont want that for multiplayer

slothman

2007-01-01 11:16

updater   ~~0003844

also, the placed objects of those same interiors do the same thing.

Talidan

2007-08-16 20:46

administrator   ~~0005375

Doesnt need to be fixed immediately.

Talidan

2007-11-12 16:13

administrator   ~~0006247

this issue is really easy to fix, after alienx pointed out the surfinfo.dat.

Just edit the following lines:
135-136:
CARPET HARD 1.0 -0.25 DEFAULT SPARKS 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 DUST CARPET
FLOORBOARD HARD 1.0 -0.25 DEFAULT SPARKS 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 WOOD FLOORBOARD
232-243:
FLOORMETAL ROAD 1.0 0.00 DEFAULT SPARKS 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 SPARKS FLOORMETAL
FLOORCONCRETE ROAD 1.0 0.00 DEFAULT SPARKS 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 SPARKS FLOORCONCRETE
253-264:
BIN_BAG ROAD 1.0 0.00 DEFAULT NONE 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 DUST BIN_BAG
THIN_METAL_SHEET ROAD 1.0 0.00 DEFAULT SPARKS 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 SPARKS THIN_METAL_SHEET
METAL_BARREL ROAD 1.0 0.00 DEFAULT SPARKS 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 SPARKS METAL_BARREL
PLASTIC_CONE ROAD 1.0 0.00 DEFAULT NONE 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 DUST PLASTIC_CONE
PLASTIC_DUMPSTER ROAD 1.0 0.00 DEFAULT NONE 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 SPARKS PLASTIC_DUMPSTER
METAL_DUMPSTER ROAD 1.0 0.00 DEFAULT SPARKS 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 SPARKS METAL_DUMPSTER
WOOD_PICKET_FENCE ROAD 1.0 0.00 DEFAULT NONE 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 WOOD WOOD_PICKET_FENCE
WOOD_SLATTED_FENCE ROAD 1.0 0.00 DEFAULT NONE 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 WOOD WOOD_SLATTED_FENCE
WOOD_RANCH_FENCE ROAD 1.0 0.00 DEFAULT NONE 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 WOOD WOOD_RANCH_FENCE
UNBREAKABLE_GLASS ROAD 1.0 0.00 DEFAULT SPARKS 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 SPARKS UNBREAKABLE_GLASS
HAY_BALE ROAD 1.0 0.00 DEFAULT NONE 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 DUST HAY_BALE
GORE ROAD 1.0 0.00 DEFAULT NONE 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 SPARKS GORE

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