View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008819||Multi Theft Auto : San Andreas||Client||public||2015-04-11 23:27||2016-06-07 14:30|
|Target Version||1.5.3||Fixed in Version||1.5.3|
|Summary||0008819: Projectile setElementModel crash|
Changing the model of the rhino tank projectile to 342 can cause crashes as reported in this forum post: http://forum.mtasa.com/viewtopic.php?f=104&t=86801
|Steps To Reproduce|
1) Get this resource http://community.mtasa.com/?p=resources&s=details&id=1280
The crash address (4096AD) is in the function CStreaming::AddEntity, where the code is trying to delete an old entry in global rwObjectInstances list. (But the old entry is invalid (already deleted?) for some reason)
GUESS: Changing the model to 342 also changes the tank projectile behaviour from instant hit style, to moving projectile. Maybe streaming during the projectile flight can cause it to not be properly removed from the global rwObjectInstances list.
|Tags||No tags attached.|
Rhino has no projectile, its an instant explosion. I created vreload that prevents the rhino main gun from firing and I just use createProjectile to create 342 as custom ballistic shell.