View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008800||Multi Theft Auto : San Andreas||Synchronization||public||2015-03-23 18:32||2015-07-16 17:38|
|Target Version||1.5||Fixed in Version||1.5|
|Summary||0008800: Vehicle components desync when different types|
When the server has a particular vehicle (e.g. NRG - a bike), and this vehicle's model is changed clientside (e.g. Infernus), the components will desync - doors will start flapping (if you're not the driver of the vehicle). Same happens to Dumper's loader or Rhino's tower
|Steps To Reproduce|
|Tags||No tags attached.|
Additional information: such problem appeared after pre-final stable update for 1.4, which was released on linux.mtasa.com. Can't say the build number though.
Doing the same, but setting a train clientside, will freeze/crash MTA entirely.
Yup I already have a fix in the makings. The bug is quite obvious, but a bit more complicated.
Bug was caused by desyncs occuring due to different vehicle models on server/client/remote client causing other parts of the packet being misinterpreted as correct data.