View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008309||Multi Theft Auto : San Andreas||Client||public||2014-06-26 13:03||2014-07-11 01:06|
|Status||closed||Resolution||no change required|
|Platform||1.4-release-6599.0.000||OS||windows, linux||OS Version|
|Target Version||1.4||Fixed in Version||1.4|
|Summary||0008309: Crash at connect.|
Occurred for every player that attempted to connect, right after map download.
Dump from MTA 1.4r6598 ran under Wine: http://pylife.pl/_/client_1.4-release-6598.0.000_client_000bdf5b_5_CPxMb_845F175E_57AC_00A_C84E3_20140626_1251.dmp
Dump from MTA 1.4r6599 ran on Windows:
|Tags||No tags attached.|
Dump from another player:
The crash happens when the client receives a EntityAdd packet which contains invalid siren information, but I'm atm not sure where these invalid information come from.
Do you use setVehicleSirens serverside, clientside or both? Could you also attach all setVehicleSirens calls, please?
I use setVehicleSirens only on server side.
Here's a testresource containing all my code that adds custom sirens to vehicles: http://pylife.pl/_/8309.zip
BTW I've noticed that after upgrading to 1.4 vehicles sometimes lost their custom sirens. On 1.3.5 it works fine. I haven't yet tried to isolate this issue.
99.9998% sure this will be fixed by http://bugs.mtasa.com/view.php?id=8311