View Issue Details

IDProjectCategoryView StatusLast Update
0008309Multi Theft Auto : San AndreasClientpublic2014-07-11 01:06
ReporterWAssigned Toccw 
PrioritynormalSeveritycrashReproducibilityalways
Status closedResolutionno change required 
Platform1.4-release-6599.0.000OSwindows, linuxOS Version
Product Version 
Target Version1.4Fixed in Version1.4 
Summary0008309: Crash at connect.
Description

Occurred for every player that attempted to connect, right after map download.

Additional Information

Dump from MTA 1.4r6598 ran under Wine: http://pylife.pl/_/client_1.4-release-6598.0.000_client_000bdf5b_5_CPxMb_845F175E_57AC_00A_C84E3_20140626_1251.dmp

Dump from MTA 1.4r6599 ran on Windows:
http://pylife.pl/_/client_1.4-release-6599.0.000_client_000bdf5b_5_CPrMb_845F175E_57AC_011_B6EC4_20140626_1223.dmp

TagsNo tags attached.

Relationships

related to 0008311 resolvedCazomino05 [1.4] custom vehicle sirens not working correctly 

Activities

W

2014-06-26 17:57

viewer   ~~0021137

Dump from another player:

r6606:
http://pylife.pl/_/client_1.4-release-6606.0.000_client_000be32b_5_CPrMb_845F175E_57AC_00D_94474_20140626_1250.dmp

Jusonex

2014-06-26 18:34

administrator   ~~0021139

The crash happens when the client receives a EntityAdd packet which contains invalid siren information, but I'm atm not sure where these invalid information come from.

Do you use setVehicleSirens serverside, clientside or both? Could you also attach all setVehicleSirens calls, please?

W

2014-06-26 18:48

viewer   ~~0021140

I use setVehicleSirens only on server side.

Here's a testresource containing all my code that adds custom sirens to vehicles: http://pylife.pl/_/8309.zip

BTW I've noticed that after upgrading to 1.4 vehicles sometimes lost their custom sirens. On 1.3.5 it works fine. I haven't yet tried to isolate this issue.

ccw

2014-07-11 01:06

administrator   ~~0021318

99.9998% sure this will be fixed by http://bugs.mtasa.com/view.php?id=8311

Issue History

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