View Issue Details

IDProjectCategoryView StatusLast Update
0008044Multi Theft Auto : San AndreasServerpublic2014-06-14 06:25
ReporterStifflersMomAssigned Tosbx320 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformOSOS Version1.3.5-6121
Product Version 
Target Version1.4Fixed in Version1.4 
Summary0008044: ElementFrozen for Players is desynced after spawnPlayer
Description

If you set a player emelent to frozen (server side), the player will be unfrozen at the client after spawnPlayer, while at the server isElementFrozen returns true for the player element.

Steps To Reproduce

runcode:
srun setElementFrozen(getPlayerFromName("StifflersMom"),true)

crun isElementFrozen(getPlayerFromName("StifflersMom"))
Command results: true [boolean]

srun isElementFrozen(getPlayerFromName("StifflersMom"))
Command results: true [boolean]
Now:
srun spawnPlayer(getPlayerFromName("StifflersMom"),0,0,10)

crun isElementFrozen(getPlayerFromName("StifflersMom"))
Command results: false [boolean]

srun isElementFrozen(getPlayerFromName("StifflersMom"))
Command results: true [boolean]

TagsNo tags attached.

Activities

Issue History

Date Modified Username Field Change