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IDProjectCategoryView StatusLast Update
0007883Multi Theft Auto : San AndreasClientpublic2014-06-14 06:25
ReporterRen712Assigned Toccw 
Status resolvedResolutionfixed 
PlatformOSWin XP sp3OS Version
Product Version 
Target Version1.4Fixed in Version1.4 
Summary0007883: Depth buffer access (while antialiasing on) messes up screen output.

After turning on antialiasing the draw distance is drastically reduced and the screen along with gui elements gets half transparent (greish/bluish sky colors).
Screenshots don't seem to show anything at all (except sky). I've got same feedback from many other players.

Steps To Reproduce

1.Turn on antialiasing in mta graphics settings.
2.Start a shader resource that uses a readable depthbuffer.

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