View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0007809||Multi Theft Auto : San Andreas||General||public||2013-09-04 15:18||2014-06-27 19:23|
|Target Version||1.4||Fixed in Version||1.4|
|Summary||0007809: [p] Vehicles fall through the map and lose their syncer|
Parent issue for the "Vehicles falling through the map and losing their syncer" issue
|Steps To Reproduce|
This is caused by missing world models or missing collisions on loaded models which results in the vehicle falling through the map.
GTA:SA checks pedestrians and vehicles have not fallen through the map by comparing their z position to -100 if it's less then they are warped to the nearest path node.
When a vehicle warps to the nearest path node it's gone below -100 so we have reported a position usually around 120 units away which falls outside of the sync distance for unoccupied vehicle sync, as such the player loses sync rights to that vehicle and it looks for another player underneath the map.
Once the server has realised that no one is under the map the vehicle is now stuck with no syncer as the server position is well below the map even though the vehicle will be sat on a road where it has re-spawned client side
Push sync helps to mitigate this issue as you can just walk into a vehicle and it should give you sync access immediately.
the most ideal solution might be switching the streamer and sync checks to a 2D position
|Tags||No tags attached.|
|parent of||0006492||resolved||Cazomino05||Vehicles fall through the water without drowning and teleport to the nearest part of San Andreas|
|parent of||0004175||resolved||Cazomino05||Vehicles are randomly "moved"/respawned|
|parent of||0005233||resolved||Cazomino05||Vehicle Falling off the map issue|
One thing I've noticed in regards to this is that when the vehicles are streamed in once again by a client, they re-appear at crooked angles or in incorrect spots.
Take this nicely parked Greenwood for example: http://puu.sh/4jpzq.jpg
After moving out of and coming back into "sync radius" thereby de-syncing and re-syncing the car, it appears in the middle of the street on a different angle: http://puu.sh/4jpDL.jpg
In this case when I got close enough to sync the vehicle it literally dropped it from mid air into that position.
by the looks of it rotation is set to 0,0,0 for whatever reason it's probably an additional consequence of this bug anyway there are other code paths than just being moved it also destroys it in one of them