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IDProjectCategoryView StatusLast Update
0007266New Feature Requests[All Projects] Generalpublic2018-09-22 18:59
ReporterDivXAssigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
Status feedbackResolutionopen 
Summary0007266: Possiblity to set weapon property on client.
Description

function to set the weapon stats on the client, now you can set only globally.\
eg. setClientWeaponProperty ( int weaponID/string weaponName, string weaponSkill, string property/int property, int/float theValue )

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2013-03-19 13:08: lopezloo (EUR 5)
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Activities

arranTuna

2012-08-24 16:38

manager   ~~0017365

Why would you want desynchronized weapons?

PhatLooser

2012-08-27 18:56

reporter   ~~0017389

I think he is talking about stuff like "ammo in clip".

lil_Toady

2012-08-27 19:14

administrator   ~~0017390

Initially, client side scripting was implemented just for gui/visuals purposes and i can't see how that fits in. All your logic should be done server side. And as arranTuna mentioned, this would cause desync.

Jusonex

2012-08-27 19:17

administrator   ~~0017391

I think something like:
setWeaponProperty( player thePlayer, int weaponID/string weaponName, string weaponSkill, string property/int property, int/float theValue )
(serverside) would be better. (thePlayer as an optional argument)

H5N1[PL]

2012-08-31 14:22

viewer   ~~0017419

Could be useful for RP scripts. Possible to set weapons damage (0-100%) like in STALKER.

Issue History

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