View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0007259||Multi Theft Auto : San Andreas||Server||public||2012-08-19 12:53||2012-08-20 17:08|
|OS||Linux Debian x64 (Server)|
|Target Version||1.3.1||Fixed in Version||1.3.1|
|Summary||0007259: Floating vehicles when using SetVehicleIdleRespawnDelay|
When spawning a vehicle (server-side) one unit above the ground it will immediately fall down on the ground and everything is fine unless you add SetVehicleIdleRespawnDelay. In the latter case the vehicle (when respawned after the idle time passed) is floating in the air at its original position without falling down. As the vehicle is hit by someone it will fall down to the ground correctly.
|Steps To Reproduce|
Run the following code:
Go to mount chiliad and wait for the vehicle to respawn.
|Tags||No tags attached.|