View Issue Details

IDProjectCategoryView StatusLast Update
0006792Multi Theft Auto : San AndreasSynchronizationpublic2018-08-07 17:19
ReporterCazomino05Assigned To 
PriorityurgentSeveritymajorReproducibilityalways
Status newResolutionopen 
Product Version 
Target Version1.6Fixed in Version 
Summary0006792: Fix projectiles
Description

known bugs:

  • if creator is a local ped explosion doesn't happen
  • remote clients projectiles fire too fast
TagsNo tags attached.

Activities

AcidbRain

2012-01-12 15:07

viewer   ~~0015713

Last edited: 2012-01-12 15:07

Also, targetless projectiles are shown to other clients as travelling in the opposite direction (180° offset on z-axis), although their detonation point happens on the expected location.

Cazomino05

2012-01-13 16:32

reporter   ~~0015724

Happens even if the local player isn't in the vehicle so it's probably some keysync thing

Cazomino05

2012-01-13 16:40

reporter   ~~0015725

Last edited: 2012-01-13 16:41

Only happens if the local player is the creator or his vehicle

[GP_A]XetaQuake

2012-12-17 20:28

viewer   ~~0017907

Last edited: 2012-12-17 20:28

I think two bugs reported by me are related to this issue:

http://bugs.mtasa.com/view.php?id=7263
http://bugs.mtasa.com/view.php?id=7404

Drakath

2018-02-16 17:50

viewer   ~~0026432

The explosion doesn't happen if the creator is any element other than a player or a vehicle with a player inside it. It would be great if a ped could be the creator. I know that currently the creator is also the syncer so perhaps the creator (responsible element) and the syncer could be separated into two different arguments?

Issue History

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