View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006508||Multi Theft Auto : San Andreas||Scripting||public||2011-09-13 05:48||2012-09-17 08:27|
|Target Version||1.3.2||Fixed in Version||1.3.2|
|Summary||0006508: ped rotation while in air goes opposite direction.|
rotating a player while on the ground goes the proper direction that you set with a script either using setPedRotation or setElementRotation.
But when the player is in the air, neither function rotated the ped serverside, and clientside only setElementRotation works, but the rotation goes the opposite direction that the script tells it.
once the player touched ground, the rotation of the player is corrected to match what the script set it to, but while in the air, the ped does not appear to face the right direction.
This can cause the appearance of bad sync, as well as problems with hw various scripts appear to function.
|Steps To Reproduce|
use this script and press l to rotate the player clockwise. then press k to launch your player in the air and now suddenly while in the air you start spinning counterclockwise.
function goup(playersource, command, theme)
type "spinny" in console to start spinning, then "uppy" to go into the air. you will not appear to spin while you are not touching ground
|Tags||No tags attached.|
Requires an extra argument to be used with setPedRotation and setElementRotation: