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| ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
| 0005902 | [Multi Theft Auto : San Andreas] Scripting | feature | N/A | 2011-02-08 09:20 | 2012-08-17 15:39 | |||||||
| Reporter | Ransom | View Status | public | |||||||||
| Assigned To | JoeBullet | |||||||||||
| Priority | low | Resolution | open | Platform | Windows | |||||||
| Status | assigned | OS | Windows 7 | |||||||||
| Projection | none | OS Version | Ultimate | |||||||||
| ETA | none | Fixed in Version | Product Version | 1.0.4 | ||||||||
| Target Version | 1.3.3 | Product Build | ||||||||||
| Summary | 0005902: Not all FX are supported by MTA | |||||||||||
| Description |
This script produces some FX that are not currently supported by MTA: http://www.youtube.com/watch?v=mifR-dyFx6s [^] ... A list of the proper missing FX names is needed and it should be relatively easy to implement them. I do not have the list yet but I want to make sure this gets reported as requested during a discussion earlier today. |
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| Steps To Reproduce | ||||||||||||
| Additional Information |
Currently supported FX: * fxAddBlood * fxAddBulletImpact * fxAddBulletSplash * fxAddDebris * fxAddFootSplash * fxAddGlass * fxAddGunshot * fxAddPunchImpact * fxAddSparks * fxAddTankFire * fxAddTyreBurst * fxAddWaterHydrant * fxAddWaterSplash * fxAddWood |
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| Tags | No tags attached. | |||||||||||
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Notes |
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(0012893) GhOsT[X] (viewer) 2011-02-09 15:08 |
http://www.gtamodding.com/index.php?title=Particle_(SA) [^] |
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(0013132) PhatLooser (reporter) 2011-03-28 13:30 edited on: 2011-03-28 15:53 |
Can you do the scripters a favour and maybe replace all functions with "fxAddEffect", so there is no need for ~ 40 different functions? fxAddEffect("wood",x,y,z,[...]) Maybe thats a bad idea, though, since the change from the DP versions to the 1.0 versions already had such a "deprecated functions" step (which I hated). "blood_heli" bloody explosion "boat_prop" a surf "camflash" small flare "carwashspray" steam, as on a carwash "cement" cement "cloudfast" fast clouds "coke_puff" puff of a coke "coke_trail" a pouring water "cigarette_smoke" a smoke from a cigarette "explosion_barrel" explosion and splinters of a box "explosion_crate" explosion and splinters of the large box "explosion_door" a smoke with sparks "exhale" a small smoke "explosion_fuel_car" explosion, as from the machine "explosion_large" the large explosion "explosion_medium" average explosion "explosion_molotov" explosion, as from a movotov cocktail "explosion_small" small explosion "explosion_tiny" very small explosion "extinguisher" foam of the fire extinguisher "flame" small fire "fire" fire "fire_med" average fire "fire_large" large fire "flamethrower" fire of the flamethrower "fire_bike" fire, as from a burning motorcycle "fire_car" fire, as from the burning machine "gunflash" as the bullet from a trunk takes off "gunsmoke" a smoke from a gun "insects" insects "heli_dust" a dust, as from the helicopter "jetpack" a jetpacks fire "jetthrust" fire from the muffler of the machine, as during use of nitrogen "nitro" nitro "molotov_flame" fire from a Molotov Cocktail "overheat_car" smoke from damaged car "overheat_car_electric" wrecked electro-machine "prt_boatsplash" foam "prt_cardebris" splinters from a box "prt_collisionsmoke" a dense white smoke "prt_glass" a crashing glass "prt_gunshell" shells "prt_sand" sand, which was scattered "prt_sand2" there is less sand, than in previous animation "prt_smokeII_3_expand" - a grey smoke "prt_smoke_huge" there is a lot of grey smoke "prt_spark" of a spark "prt_spark_2" the large sparks "prt_splash" burst "prt_wake" a wave "prt_watersplash" sparks "prt_wheeldirt" sparks from wheels of the car "petrolcan" a jet "puke" belch "riot_smoke" there is a lot of smoke "spraycan" spray "smoke30lit" a smoke "smoke30m" a rich smoke "smoke50lit" more richer smoke "shootlight" fireworks "smoke_flare" fireworks "tank_fire" a shot from the tank "teargas" gas, as from gas grenade "teargasAD" gas, as from small gas grenade "tree_hit_fir" leaf falling "tree_hit_palm" falling of pair large leafs "vent" slowly dissipating a smoke "vent2" practically too most "water_hydrant" the large flow of water "water_ripples" circles on water "water_speed" the large sparks from water "water_splash" small sparks from water "water_splash_big" average sparks "water_splsh_sml" sparks, only them it is not visible almost "water_swim" small sparks at navigation "waterfall_end" there is a lot of pair "water_fnt_tme" the large flow of water "water_fountain" water of a fountain "wallbust" a disappearing heap pair "WS_factorysmoke" smoke |
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(0016888) JoeBullet (updater) 2012-06-23 03:34 |
This will be integrated with Particle System which is currently in development, but should not take considerable amount of time to finish. |
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