View Issue Details

IDProjectCategoryView StatusLast Update
0005891Multi Theft Auto : San AndreasScriptingpublic2012-01-24 19:44
ReporterRansomAssigned ToCazomino05 
PrioritylowSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformWindowsOSWindows 7OS VersionUltimate
Product Version1.0.4 
Target Version1.3Fixed in Version1.3 
Summary0005891: Several vehicles will not work with vehicle events and functions
Description

I have a silly script that spawns random vehicles to attack you and remove them when they explode. The following do not trigger onVehicleExplode but will exist in an exploded unusable state (they must be destroyed by explosion):

509 Bike
510 Mountain Bike
464 RC Baron
465 RC Raider

They also do not work with common vehicle functions like toggleVehicleRespawn and setVehicleRespawnDelay.

Steps To Reproduce

You can use the attached resource...

/c [id] to spam a certain vehicle
/c for random :P

The script is already set to do toggleVehicleRespawn & setVehicleRespawnDelay along with onVehicleExplode

TagsNo tags attached.

Activities

MX_Master

2011-02-06 04:59

viewer   ~~0012872

Bicycles and toys can't explode, they have no explosives (fuel) inside. It's just my logic opinion.

Is "onVehicleDamage" working with these not explodable vehicles?

Dragon

2011-02-08 08:48

reporter   ~~0012882

i don't think theres an "unusable" state for bicycles, you can enter them even if they are at 0 health and they don't start burning at 250 like other vehicles

Ransom

2011-02-08 09:10

administrator   ~~0012883

Proving you wrong is as easy as starting a server (assuming play resource), walk around the house, blow up the two bikes with a buncha grenades, and try to use.

There may be something amiss here but there is currently an unusable state.

Picard

2012-01-13 21:42

updater   ~~0015730

Issue automatically marked as fixed by mantisbot ( Fixed in http://code.google.com/p/mtasa-blue/source/detail?r=3686 )

Issue History

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