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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005639||New Feature Requests||[All Projects] General||public||2010-11-11 20:28||2018-09-03 17:52|
|Summary||0005639: [Request] add optional 'dimension' argument to createExplosion|
As also reported in the two bug reports above as a problem, an optional argument to supply createExplosion with dimension would be very nice.
It is currently more or less a problem for multipurpose servers, where dimension 0 might be civilised and restricted from weapons while another dimension will be clean havok with rocket launcher, and consequentially interfere with gameplay in dimension 0.
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Might have forgotten to add, while a dimension argument for createExplosion is what this report is focused on, making explosions behave within the dimensions it were triggered from would be nice too (as in an explosion from a rocket launcher would be in the dimension the player fired it from)
This would be really useful for createFire() as well.