View Issue Details

IDProjectCategoryView StatusLast Update
0005617Multi Theft Auto : San AndreasScriptingpublic2011-03-28 13:22
ReporterLooooPAssigned Toccw 
PrioritylowSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Platformx86OSWindowsOS Version7 Ultimate RTM
Product Version 
Target Version1.0.5Fixed in Version1.0.5 
Summary0005617: MTA:SA 1.0.4 has bug with Race Pick-Ups
Description

If you make a map far away of San Andreas (~6000) the Pick-Ups won't work. This bug happens only in MTA:SA 1.0.4, in MTA:SA 1.0.3 or older this bug doesn't happens.
I made a video for show the bug:
http://www.youtube.com/watch?v=rRfggXQq8XI

Steps To Reproduce
  1. Make a road with: PosX: 8000 | PosY: 8000 | PosZ: 10
  2. Make a spawn point over this road
  3. Make a Pick Up (which you want) and test it
TagsNo tags attached.

Relationships

related to 0005653 closed New issues Race pickups sometimes dont work 

Activities

LooooP

2010-11-01 21:05

reporter   ~~0012096

Steps to reproduce: http://www.youtube.com/watch?v=kdRZ0gHW_9E

AcidbRain

2010-11-04 11:14

viewer   ~~0012111

Last edited: 2010-11-04 11:23

The same happens with race checkpoints (which also use colshapes). The workaround is to move those elements inside the 8192 coordinate limit.

LooooP

2010-11-06 11:44

reporter   ~~0012113

Last edited: 2010-11-06 11:45

@AcidbRain: How 8.192 coordenate limit? In the video, the nitro was in:
PosX: 8005.3188476563
PosY: 7995.9531250000
PosZ: 11.694755554199
and didn't work

x86

2010-11-12 16:32

administrator   ~~0012148

Stop "bumping", there's no reason for that.. Put the pickups closer by SA..

afaik was 8.192 a limit..

LooooP

2010-11-13 18:33

reporter   ~~0012149

Put the Pick-Ups/Checkpoints closer of San Andreas is hardest than you guys change only the things which you did with the Pick-Ups and Checkpoints code in 1.0.3 to 1.0.4

How is there a 8.192 limit if all Pick-Ups in the video were less than that position?

ccw

2010-11-20 00:17

administrator   ~~0012173

Fixed in http://code.google.com/p/mtasa-blue/source/detail?r=2079

To remain compatible with 1.0.4 builds 1754 to 2080, anything requiring colshape collisions will have to avoid the yellow areas shown in this image:

http://img571.imageshack.us/img571/3832/colzone.png

Issue History

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