| Anonymous | Login |
| Main | My View | View Issues | Change Log | Roadmap | Docs |
| Viewing Issue Advanced Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||||||||
| ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
| 0005343 | [Source patches] Multi Theft Auto : San Andreas | minor | always | 2010-05-21 00:52 | 2012-01-15 12:37 | |||||||
| Reporter | mabako | View Status | public | |||||||||
| Assigned To | ||||||||||||
| Priority | normal | Resolution | open | Platform | ||||||||
| Status | feedback | OS | ||||||||||
| Projection | none | OS Version | ||||||||||
| ETA | none | Fixed in Version | Product Version | |||||||||
| Target Version | Product Build | |||||||||||
| Summary | 0005343: Player Weapons should be reset on spawn, not on death. | |||||||||||
| Description |
As it is right now, while you're dead and not yet respawned the server and client ammo count and weapons differ - the client still shows the weapons you have left while the server recognizes you as having not a single weapon. To reproduce: giveWeapon(player,28,1000) killPed(player) x executed command: getPedTotalAmmo(player,4) Command results: 0 [number] Executing client-side command: getPedTotalAmmo(player,4) Command results: 1000 [number] |
|||||||||||
| Steps To Reproduce | ||||||||||||
| Additional Information | ||||||||||||
| Tags | No tags attached. | |||||||||||
| Attached Files |
|
|||||||||||
|
|
||||||||||||
| There are no notes attached to this issue. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2010-05-21 00:52 | mabako | New Issue | |
| 2010-05-21 00:52 | mabako | File Added: playerdeath.patch | |
| 2012-01-15 12:37 | x86 | Status | new => feedback |
| Mantis 1.1.8[^] Copyright © 2000 - 2009 Mantis Group |