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| ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
| 0005276 | [New issues] Client | minor | always | 2010-04-01 16:25 | 2012-01-10 18:40 | |||||||
| Reporter | x86 | View Status | public | |||||||||
| Assigned To | ||||||||||||
| Priority | normal | Resolution | open | Platform | ||||||||
| Status | feedback | OS | ||||||||||
| Projection | none | OS Version | ||||||||||
| ETA | none | Product Build | 1.0 | |||||||||
| Summary | 0005276: playSound3D Starts playing when joining. | |||||||||||
| Description |
When you use playSound3D, and join the server.. you'll get the resource download. You hear the 3d sounds, even when you are not at the sound position. It stops playing when the resource download is done. |
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| Tags | No tags attached. | |||||||||||
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Notes |
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(0011318) fedors (viewer) 2010-04-02 22:43 |
Let me get this straight. :P If you have playSound3D playing a sound while you're downloading ANY resource, this bug occurs? |
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(0011355) GrimReaper (viewer) 2010-04-11 00:53 |
could it eventually be that the resource that includes this sound got already started while some other resources are still downloaded and that the position it is played at is the same as the position of the camera or of the player when the player joins the server? (don't know if it actually uses the position of the camera or the player as the 3d sound reacts weird on camera moves). i actually never had such a problem. |
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(0012266) izstas (developer) 2010-12-13 14:17 |
The fix looks like this for me - http://pastebin.com/83cBvPrx [^] It creates a sound in paused state and unpauses it after processing camera data. I am not tested it (oh, I'm still too lazy to install VS2008 (I have 2010), sorry) |
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(0015704) x86 (administrator) 2012-01-10 18:40 |
This bug when we were using irrKlang, please retest on current version. |
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