View Issue Details

IDProjectCategoryView StatusLast Update
0005241Multi Theft Auto : San AndreasScriptingpublic2010-05-14 06:25
ReporterkwksndAssigned Toccw 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version 
Target Version1.0.4Fixed in Version1.0.4 
Summary0005241: severe fps drop related to attached markers
Description

im noting if i disable the markers attached to moving objects i get a large gain in fps

this never used to be an issue in dp2.3 and possibly 1.0

it may be related to the code ccw added to make them rotatable

TagsNo tags attached.

Activities

XX3

2010-03-17 15:26

viewer   ~~0011180

for more info, the UFO script which is made by kwk, made a big lag. But on stolen cargo script (moving object which doesn't use markers), it doesn't make any lags. Then kwk and I figured it out that the biggest reason of lagging is markers.

This also happened always, when I placed more than 50 checkpoints on a race map using the map editor.

ccw

2010-03-24 14:51

administrator   ~~0011253

Example script please

djlobo

2010-05-01 03:00

viewer   ~~0011405

Last edited: 2010-05-01 03:08

Tested. i had developed a missions which had around 20 Arrow Attached Markers to 20 Vehicles, and was noticing a fps drop to 20 ( original 40 ).
This only happens if the arrow markers are attached to Vehicles, even thought the vehicles can be not moving.

EDIT:( tested the same 20 markers but without being attached to vehicles, and it dont create any fps drop, so its clearly and attachment bug or something related to it. )

ryden

2010-05-01 11:34

manager   ~~0011407

This is probably related to what we talked tonight at #mta.

ccw

2010-05-14 06:25

administrator   ~~0011464

Apparently this has been fixed by the colshapes optimization

Issue History

Date Modified Username Field Change