View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004511||Multi Theft Auto : San Andreas||Client||public||2009-06-25 15:53||2014-08-07 18:35|
|Target Version||Fixed in Version||1.0|
|Summary||0004511: blendPedAnimation "unhandled win32 exception" if blendPedAnimation(getLocalPlayer()) is called as callback function|
As it's probably a bit unclear what I mean from the title, I'll show with an example:
This causes the local player to be "dancing" for 1 time. Then the animation is stopped, and blendPedAnimation called to reset the body to normal. (as the player still seems to e.g. lift an arm if I don't) At this moment, I get a Visual Studio Just-In-Time Debugger screen saying this:
"An unhandled win32 exception occured in gta_sa.exe . Possible debuggers:[etc...]" and it asks whether I want to debug or not.
As I guess this is due to me having Visual Studio 2008, I guess it would just crash to others.
|Tags||No tags attached.|
News to this? Will it ever be implemented again?
Cazomino05 applied a fix in version 1.0 on Thursday 25th of June 2009 22:14:23 (GMT+01:00).
But at this moment it describes it as disabled in the Wiki.
Can you also explain what the function actually does?
Please enable this again.