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IDProjectCategoryView StatusLast Update
0004295Multi Theft Auto : San AndreasClientpublic2018-09-05 07:25
Reporter[NB]SneakyAssigned Toccw 
PrioritynormalSeverityminorReproducibilitysometimes
Status closedResolutionreopened 
Product Version 
Target Version1.3Fixed in Version1.3 
Summary0004295: Custom imported objects texture is white sometimes
Description

Custom imported objects texture shows as white first time I join the server I have to /reconnect before the texture will show

Additional Information

code:

txd = engineLoadTXD ( "objz/buildingsite2.txd" )
engineImportTXD ( txd, 3375 )

col = engineLoadCOL ( "objz/nbeachw.col" )
dff = engineLoadDFF ( "objz/buildingsite2.dff", 0 )
engineReplaceCOL ( col, 3375 )
engineReplaceModel ( dff, 3375 )

col2 = engineLoadCOL ( "objz/outer_shell.col" )
dff2 = engineLoadDFF ( "objz/bldngst2meshdam.dff", 0 )
engineReplaceCOL ( col2, 12805 )
engineReplaceModel ( dff2, 12805 )

TagsNo tags attached.

Activities

scarface1994

2009-05-12 22:28

viewer   ~~0009218

Last edited: 2009-05-15 22:55

Happens but not always, reloading the models fixes this.

ccw

2012-01-12 19:52

administrator   ~~0015715

Fixed in http://code.google.com/p/mtasa-blue/source/detail?r=3682

PhatLooser

2012-04-26 18:37

reporter   ~~0016543

Still happening.
Still happening a lot.
You cannot really use custom skins, especially for peds - they keep bugging.
9 out of 10 times peds have white skins when I try to load custom models.
1 out of 3 times "normal" objects and cars have white skins when I try to load custom models.

ccw

2012-04-26 20:25

administrator   ~~0016544

Steps to reproduce with example models if possible pls

x86

2012-05-16 10:40

administrator   ~~0016652

Yes, it's still here, sometimes.. But gladly engineLoadTXD returns a false if it will turn into a white model, so I made the following script to avoid white models: http://pastebin.com/dNzFJGXB

Issue History

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