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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0003252 | Multi Theft Auto : San Andreas | Synchronization | public | 2008-02-19 04:34 | 2012-01-24 19:44 | ||||||||
| Reporter | lil_Toady | ||||||||||||
| Assigned To | Cazomino05 | ||||||||||||
| Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||||
| Status | resolved | Resolution | fixed | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | |||||||||||||
| Target Version | 1.3 | Fixed in Version | 1.3 | ||||||||||
| Summary | 0003252: Heat seekers sync isn't accurate | ||||||||||||
| Description | If somebody shoots you, you can be lucky to get rid of the rocket itself so it flies in another direction but you will still get an explosion in the back like if it hit you | ||||||||||||
| Tags | No tags attached. | ||||||||||||
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(0007287) Jax (administrator) 2008-02-19 05:29 edited on: 2008-02-19 06:26 |
Some other projectiles' explosions aren't affected by remote actions either, eg: grenades being shot away. Maybe heatseaking rocket explosions could be sync'd from the targeted player, we can't tell who that is in the explosion event yet though. |
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(0015060) Cazomino05 (manager) 2011-10-09 19:43 |
0x738B20 looks like CProjectile_Process - 0x739295 moves the projectile array to ebp - 0x73929A moves another projectile related array to edi (it's called by LaunchSAMRocket a lot) - It's called by sub_73A360 which in turn is called by CGame__Process - Check the very frequent player/vehicle checks as they seem very odd. |
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(0015726) Picard (updater) 2012-01-13 18:53 |
Issue automatically marked as fixed by mantisbot ( Fixed in http://code.google.com/p/mtasa-blue/source/detail?r=3683 [^] ) |
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