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<channel>
<docs>http://bugs.mtasa.com/</docs>
<description>Mantis - ISSUES</description>
<link>http://bugs.mtasa.com/</link>
<title>Mantis - ISSUES</title>
<image>
<title>Mantis - ISSUES</title>
<url>http://bugs.mtasa.com/images/mantis_logo_button.gif</url>
<link>http://bugs.mtasa.com/</link>
<description>Mantis - ISSUES</description>
</image>
<category>All Projects</category>
<ttl>10</ttl>
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2013-05-25T22:02:23+02:00</sy:updateBase>
<item>
<title>0007066: vehicle upgrade fixes</title>
<link>http://bugs.mtasa.com/view.php?id=7066</link>
<description>This patch fixes some issues I encountered with the way MTA handles vehicle upgrades:&lt;br /&gt;
&lt;br /&gt;
* Upgrades 1142, 1143, 1144, 1145 were incorrectly marked as Hood (slot 0) instead of Vent (slot 1). Upgrades 1004 and 1005 were marked as Vent instead of Hood. This resulted in things like if you added upgrade 1011, then later 1142, the car had both of them installed, but MTA only know about the later, so it only synced that/you could only remove 1142 but not 1011/etc.&lt;br /&gt;
* Upgrades 1013, 1024, 1009, 1110 had no slots assigned, so you cannot add it to any vehicle.&lt;br /&gt;
* Added the Bass boost stereo upgrade (1086) to almost any vehicle (it works with any vehicle, but don't seem to do anything on train or boat, so they're excluded). Currently it's impossible to add it to any vehicle, but since it doesn't change anything greatly, it's not really a problem if you decide to keep it disabled.&lt;br /&gt;
* Helicopters no longer have Nitro or Hydraulics (1087) upgrade.&lt;br /&gt;
* Wheel upgrades for planes (because they have wheels, and replacing them actually works, unlike for bikes, where it's completely buggy). No wheel upgrade for Vortex (539) because even if it's treated like a car by the engine, it doesn't have wheels.</description>
<guid>http://bugs.mtasa.com/view.php?id=7066</guid>
<author>DirtY_iCE &lt;DirtY_iCE@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7066#bugnotes</comments>
</item>
<item>
<title>0007631: request: playPoliceRadioSound, playGTAScriptedSound</title>
<link>http://bugs.mtasa.com/view.php?id=7631</link>
<description>Clientside:&lt;br /&gt;
playPoliceRadioSound(int id, [bool looped = false])&lt;br /&gt;
playPoliceRadioSound3D(int id, float x, float y, float z, [bool looped = false])&lt;br /&gt;
&lt;br /&gt;
playGTAScriptedSound(int id, [bool looped = false])&lt;br /&gt;
playGTAScriptedSound3D(int id, float x, float y, float z, [bool looped = false])&lt;br /&gt;
^ maybe connect to playSoundFrontEnd (currently set of sounds sux)&lt;br /&gt;
&lt;br /&gt;
Yeah, similar to.. SA-MP functions. Look at this: &lt;a href=&quot;http://wiki.sa-mp.com/wiki/SoundID&quot;&gt;http://wiki.sa-mp.com/wiki/SoundID&lt;/a&gt; [&lt;a href=&quot;http://wiki.sa-mp.com/wiki/SoundID&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;] and this: &lt;a href=&quot;http://wiki.sa-mp.com/wiki/Crime_List&quot;&gt;http://wiki.sa-mp.com/wiki/Crime_List&lt;/a&gt; [&lt;a href=&quot;http://wiki.sa-mp.com/wiki/Crime_List&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]</description>
<guid>http://bugs.mtasa.com/view.php?id=7631</guid>
<author>lopezloo &lt;lopezloo@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7631#bugnotes</comments>
</item>
<item>
<title>0007630: engineReplaceCOL for vehicles?</title>
<link>http://bugs.mtasa.com/view.php?id=7630</link>
<description>Would it be possible to add engineReplaceCOL for vehicles? (it's currently for objects only)&lt;br /&gt;
&lt;br /&gt;
It could be useful to be able to replace only the collision of the vehicle without forcing 20x larger downloads for models.</description>
<guid>http://bugs.mtasa.com/view.php?id=7630</guid>
<author>nich &lt;nich@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7630#bugnotes</comments>
</item>
<item>
<title>0006571: Add opportunity to add new ids</title>
<link>http://bugs.mtasa.com/view.php?id=6571</link>
<description>Add opportunity to add new ids for: objects, skins, vehicles, weapons.</description>
<guid>http://bugs.mtasa.com/view.php?id=6571</guid>
<author>Kenix &lt;Kenix@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=6571#bugnotes</comments>
</item>
<item>
<title>0007628: Create packages for Linux Servers</title>
<link>http://bugs.mtasa.com/view.php?id=7628</link>
<description>Hey everybody,&lt;br /&gt;
&lt;br /&gt;
since some weeks i had the idea to create an repository that includes some packages for the different linux distributions. The main advantage is that the users can automatically update the server but there are some more advantages for example update the config file to a new version without data loss, resolve special dependencies on install e.g. libs or easy autostart.&lt;br /&gt;
&lt;br /&gt;
For this we have two opportunities:&lt;br /&gt;
&lt;br /&gt;
---- 1 ----&lt;br /&gt;
We make the package from the files in the final tar, an install the whole server in the home directory. This is a easy an fast method but it is a lot of work in the future to keep the package up to date an it is not very professional.&lt;br /&gt;
&lt;br /&gt;
---- 2 ----&lt;br /&gt;
We build the package from the source code and install the server in the right system folders. That mens the server binary comes in the /usr/bin folder, the config and modules in /etc, logs in /var/log/ and resources in /srv. At the first view it looks a little bit complex but for a linux newbie it is much easier because he can use the system install and update tools. And we can give the user more help e.g. packages for modules or standard resources.&lt;br /&gt;
&lt;br /&gt;
That is a lot of work, i know but from my view it makes a lot of sense and i want to do the work for the community. But at first i want some feedback from you :)&lt;br /&gt;
&lt;br /&gt;
Bye,&lt;br /&gt;
Werni</description>
<guid>http://bugs.mtasa.com/view.php?id=7628</guid>
<author>Werni &lt;Werni@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7628#bugnotes</comments>
</item>
<item>
<title>0007611: Glitch when changing the audio device</title>
<link>http://bugs.mtasa.com/view.php?id=7611</link>
<description>If you're changing the audio device while being in-game, the sound gets &quot;stuck&quot; (some sort of wind or water sound, it depends on the weather I guess; but you can't hear other sounds like the car, guns sound) on the old audio device and you can't hear anything on the new setted audio device.&lt;br /&gt;
&lt;br /&gt;
It doesn't happen in other games.&lt;br /&gt;
&lt;br /&gt;
Before 1.3.2, there was no sound at all in any of the audio devices after doing the above thing.</description>
<guid>http://bugs.mtasa.com/view.php?id=7611</guid>
<author>DeagleTM &lt;DeagleTM@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7611#bugnotes</comments>
</item>
<item>
<title>0007629: [Request] Something like getFetchRemoteStatus and cancelFetchRemote to client fetchRemote</title>
<link>http://bugs.mtasa.com/view.php?id=7629</link>
<description>I am amazed by the all the new possibilities client-side fetchRemote has brought to MTA (even if it is restricted to the server you are connected to). It is astonishingly fast compared to triggerLatentClientEvent and saves lots of server-side CPU power. Imagine how fastly and efficiently huge custom maps like GTA III conversions could be downloaded if just all those server owners would finally upgrade their servers to use client-side fetchRemote...&lt;br /&gt;
&lt;br /&gt;
But for all that fetchRemote is still missing useful functions that might come in handy when downloading big files. I would love to see a system similar to the one of latent event handlers: Being able to get the status/progress of HTTP GET (aka fetchRemote) requests and also being able to cancel those aswell.</description>
<guid>http://bugs.mtasa.com/view.php?id=7629</guid>
<author>SHC//Sniper &lt;SHC//Sniper@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7629#bugnotes</comments>
</item>
<item>
<title>0007623: getPedTotalAmmo sometimes returns 0  while player is aiming (Slot 8)</title>
<link>http://bugs.mtasa.com/view.php?id=7623</link>
<description>This is probably a fault in logic or dyssynchrony of explosive ammo.&lt;br /&gt;
&lt;br /&gt;
The function getPedTotalAmmo(player, 8), sometimes returns 0  while player is aiming with other weapon slot (Eg: swith and aim with ak47)</description>
<guid>http://bugs.mtasa.com/view.php?id=7623</guid>
<author>ZoLo &lt;ZoLo@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7623#bugnotes</comments>
</item>
<item>
<title>0004571: Add support for custom animations</title>
<link>http://bugs.mtasa.com/view.php?id=4571</link>
<description>Custom animations are &quot;ifp&quot; files which store information about animations, Jax has left some code in CAnimManagerSA to facilitate loading custom animation files.&lt;br /&gt;
&lt;br /&gt;
There are numerous bugs in this code when tested, for example peds move speed is significantly decreased.</description>
<guid>http://bugs.mtasa.com/view.php?id=4571</guid>
<author>Paul_Cortez &lt;Paul_Cortez@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=4571#bugnotes</comments>
</item>
<item>
<title>0006813: Bikes and boats gone wild</title>
<link>http://bugs.mtasa.com/view.php?id=6813</link>
<description>This issue has been present since 1.2 but I was under the impression that &lt;a href=&quot;http://code.google.com/p/mtasa-blue/source/detail?r=3595&quot;&gt;http://code.google.com/p/mtasa-blue/source/detail?r=3595&lt;/a&gt; [&lt;a href=&quot;http://code.google.com/p/mtasa-blue/source/detail?r=3595&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;] was related. Now I'm not sure, so I'm opening up this bug report&lt;br /&gt;
So bikes and boats get bugged randomly, no way that I've found to reproduce.&lt;br /&gt;
They simply go crazy, they are unresponsive to control keys and they will warp all over the place. Bikes even go through the floor in a constant warping, while boats will only warp as much as they can until they're get in a 'sunk' position. It appears at the end of the video I'm attaching. It just leans on one side and stays like that no matter what control you press.&lt;br /&gt;
There's not much information I can give about the reproducibility but I can only show you what I'm talking about, so here's a short video of a boat gone wild&lt;br /&gt;
&lt;a href=&quot;http://bbq.to/bikes_68dd.wmv&quot;&gt;http://bbq.to/bikes_68dd.wmv&lt;/a&gt; [&lt;a href=&quot;http://bbq.to/bikes_68dd.wmv&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
Note: I believe the only way to 'fix' it is to restart your MTA client, since it doesn't always happen</description>
<guid>http://bugs.mtasa.com/view.php?id=6813</guid>
<author>BinSlayer &lt;BinSlayer@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=6813#bugnotes</comments>
</item>
<item>
<title>0005723: getElementsWithinColshape does not detect elements until they move</title>
<link>http://bugs.mtasa.com/view.php?id=5723</link>
<description>Therefore any script which relies on a colshape being created, the elements inside gathered, and then used won't work unless you add a timer in and hope that the necessary elements have moved during that time.</description>
<guid>http://bugs.mtasa.com/view.php?id=5723</guid>
<author>arranTuna &lt;arranTuna@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=5723#bugnotes</comments>
</item>
<item>
<title>0007569: Patch for 0006495 (onPlayerDamage has wrong parameters if source on vehicle)</title>
<link>http://bugs.mtasa.com/view.php?id=7569</link>
<description>Implemented updating the damage source info for vehicle puresync.&lt;br /&gt;
&lt;br /&gt;
Patch: &lt;a href=&quot;http://sbx320.net/mta/Issue_6495.patch&quot;&gt;http://sbx320.net/mta/Issue_6495.patch&lt;/a&gt; [&lt;a href=&quot;http://sbx320.net/mta/Issue_6495.patch&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]</description>
<guid>http://bugs.mtasa.com/view.php?id=7569</guid>
<author>sbx320 &lt;sbx320@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7569#bugnotes</comments>
</item>
<item>
<title>0007621: Patch for &lt;a href=&quot;http://bugs.mtasa.com/view.php?id=7608&quot;&gt;0007608&lt;/a&gt; (setVehicleLandingGearDown - doesnt always work)</title>
<link>http://bugs.mtasa.com/view.php?id=7621</link>
<description>This patch fixes Issue 0007608 by updating a plane's landing gear position, even if it is not occupied by a ped. Normally the landing gear position is manipulated during CPlane::ProcessControlInputs. If the plane is not occupied CPlane::ProcessControlInputs will not be called, leading to the issue described in issue 0007608. &lt;br /&gt;
&lt;br /&gt;
Also added a tFlyingHandlingDataSA structure to CHandlingEntrySA.h as it was needed to get a parameter for the recalculation of the air resistance.&lt;br /&gt;
&lt;br /&gt;
Patch: &lt;a href=&quot;http://sbx320.net/mta/Issue_7608.patch&quot;&gt;http://sbx320.net/mta/Issue_7608.patch&lt;/a&gt; [&lt;a href=&quot;http://sbx320.net/mta/Issue_7608.patch&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]</description>
<guid>http://bugs.mtasa.com/view.php?id=7621</guid>
<author>sbx320 &lt;sbx320@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7621#bugnotes</comments>
</item>
<item>
<title>0007626: Patch: Server Argstreaming</title>
<link>http://bugs.mtasa.com/view.php?id=7626</link>
<description>This patch makes the server uses argstreams for Lua Functions instead of the Lua API. &lt;br /&gt;
&lt;br /&gt;
Sorry for the delay, found a few mistakes I wanted to fix before submitting, but I guess there are probably still some unwanted quirks in there. Race, Admin and Play/Freeroam seem to run well now.&lt;br /&gt;
&lt;br /&gt;
Patch: &lt;a href=&quot;http://sbx320.net/mta/ServerArgstream.patch&quot;&gt;http://sbx320.net/mta/ServerArgstream.patch&lt;/a&gt; [&lt;a href=&quot;http://sbx320.net/mta/ServerArgstream.patch&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]</description>
<guid>http://bugs.mtasa.com/view.php?id=7626</guid>
<author>sbx320 &lt;sbx320@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7626#bugnotes</comments>
</item>
<item>
<title>0004531: Request: setWeatherBlended(weatherID, timeToBlend)</title>
<link>http://bugs.mtasa.com/view.php?id=4531</link>
<description>^</description>
<guid>http://bugs.mtasa.com/view.php?id=4531</guid>
<author>x86 &lt;x86@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=4531#bugnotes</comments>
</item>
<item>
<title>0007617: Synchronize the front and rear number plates.</title>
<link>http://bugs.mtasa.com/view.php?id=7617</link>
<description>When you install the number plate for cars with two number plates, one remains the standard, and the second change.</description>
<guid>http://bugs.mtasa.com/view.php?id=7617</guid>
<author>MB116 &lt;MB116@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7617#bugnotes</comments>
</item>
<item>
<title>0006716: GUI window remains when you disconnect while starting local server</title>
<link>http://bugs.mtasa.com/view.php?id=6716</link>
<description>When you host a game or enter the map editor, &quot;Starting local server...&quot; window appears, before entering the server, if you used the command disconnect in console, you will disconnect but the window will stay there.&lt;br /&gt;
&lt;br /&gt;
Excuse my mistakes, I'm not good at this.</description>
<guid>http://bugs.mtasa.com/view.php?id=6716</guid>
<author>JR10 &lt;JR10@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=6716#bugnotes</comments>
</item>
<item>
<title>0006576: Created objects don't reflect vehicles/objects light</title>
<link>http://bugs.mtasa.com/view.php?id=6576</link>
<description>Created objects (as maps) don't reflect objects light as world objects do, here go some examples:&lt;br /&gt;
     &lt;br /&gt;
    Vehicle light in a world object:&lt;br /&gt;
    &lt;a href=&quot;http://i.imgur.com/Wp5Zxz1.png&quot;&gt;http://i.imgur.com/Wp5Zxz1.png&lt;/a&gt; [&lt;a href=&quot;http://i.imgur.com/Wp5Zxz1.png&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
     &lt;br /&gt;
    Vehicle light in a created object:&lt;br /&gt;
    &lt;a href=&quot;http://i.imgur.com/vBJvejI.png&quot;&gt;http://i.imgur.com/vBJvejI.png&lt;/a&gt; [&lt;a href=&quot;http://i.imgur.com/vBJvejI.png&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
     &lt;br /&gt;
    Object (that's also created; it proves that the problem is with the object which should reflect the light, not the vehicle/object that produce the light) light in a world object:&lt;br /&gt;
    &lt;a href=&quot;http://i.imgur.com/SUTKkMp.jpg&quot;&gt;http://i.imgur.com/SUTKkMp.jpg&lt;/a&gt; [&lt;a href=&quot;http://i.imgur.com/SUTKkMp.jpg&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
     &lt;br /&gt;
    Object light in a created object:&lt;br /&gt;
    &lt;a href=&quot;http://i.imgur.com/3PpJDBW.png&quot;&gt;http://i.imgur.com/3PpJDBW.png&lt;/a&gt; [&lt;a href=&quot;http://i.imgur.com/3PpJDBW.png&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]</description>
<guid>http://bugs.mtasa.com/view.php?id=6576</guid>
<author>LooooP &lt;LooooP@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=6576#bugnotes</comments>
</item>
<item>
<title>0007400: HUD elements do not scale correctly for widescreen</title>
<link>http://bugs.mtasa.com/view.php?id=7400</link>
<description>Im aware this is a GTA issue, but was wondering if it could be fixed using MTA</description>
<guid>http://bugs.mtasa.com/view.php?id=7400</guid>
<author>BrophY &lt;BrophY@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7400#bugnotes</comments>
</item>
<item>
<title>0006495: onPlayerDamage has wrong parameters if source on vehicle</title>
<link>http://bugs.mtasa.com/view.php?id=6495</link>
<description>If you're on a bike and somebody shoots you the attacker is nil and weapon is 0.&lt;br /&gt;
&lt;br /&gt;
srun addEventHandler(&quot;onPlayerDamage&quot;, getPlayerFromName(&quot;yourname&quot;), function(at, wep) outputDebugString(tostring(at)..&quot; &quot;..tostring(wep)) end)</description>
<guid>http://bugs.mtasa.com/view.php?id=6495</guid>
<author>arranTuna &lt;arranTuna@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=6495#bugnotes</comments>
</item>
<item>
<title>0007608: setVehicleLandingGearDown - doesnt always work</title>
<link>http://bugs.mtasa.com/view.php?id=7608</link>
<description>I am not sure this is a bug actually, but setVehicleLandingGearDown doesnt do anything if vehicle doesnt have a driver(in this case, pilot) in it. I think it shouldnt matter if there is driver or not.</description>
<guid>http://bugs.mtasa.com/view.php?id=7608</guid>
<author>Spajk &lt;Spajk@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7608#bugnotes</comments>
</item>
<item>
<title>0007627: &quot;Client triggered serverside event&quot; debug error could show client</title>
<link>http://bugs.mtasa.com/view.php?id=7627</link>
<description>&quot;Client triggered serverside event o@Ž4@, but event is not added serverside&quot;&lt;br /&gt;
&lt;br /&gt;
On extremely rare occasions it seems as if players are somehow managing to do their own triggerClientEvent and the only way to find out who's doing it would be if they kept trying to trigger an event that doesn't exist and you added a handler to get the client.&lt;br /&gt;
&lt;br /&gt;
To help us find out who it might be and whether they may be a malicious user or not that error message could be changed to something like:&lt;br /&gt;
&lt;br /&gt;
&quot;PlayerName triggered serverside event o@Ž4@, but event is not added serverside&quot;</description>
<guid>http://bugs.mtasa.com/view.php?id=7627</guid>
<author>arranTuna &lt;arranTuna@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7627#bugnotes</comments>
</item>
<item>
<title>0007625: Patch for a servercrash upon calling triggerClientEvent on an element created with createElement (Introduced in 4517)</title>
<link>http://bugs.mtasa.com/view.php?id=7625</link>
<description>Using an Element created by createElement as 'sendTo' parameter in triggerClientEvent crashes the server. This is caused by always adding 'this' to the output vector in CElement::GetDescendantsByType. In the case described above this leads to the custom element being added to the output vector, which is then used as a Player element further down processing triggerClientEvent. As a custom element is not a player this will obviously fail and lead to an access violation.&lt;br /&gt;
&lt;br /&gt;
Fixed by verifying that 'this' is of the correct type before adding it to the vector.&lt;br /&gt;
&lt;br /&gt;
Patch: &lt;a href=&quot;http://sbx320.net/mta/CElement.cpp.patch&quot;&gt;http://sbx320.net/mta/CElement.cpp.patch&lt;/a&gt; [&lt;a href=&quot;http://sbx320.net/mta/CElement.cpp.patch&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]</description>
<guid>http://bugs.mtasa.com/view.php?id=7625</guid>
<author>sbx320 &lt;sbx320@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7625#bugnotes</comments>
</item>
<item>
<title>0005930: Nitro particle isn't always synchronized</title>
<link>http://bugs.mtasa.com/view.php?id=5930</link>
<description>The Nitro Particle (The Blue Fire) isn't always synchronized, sometimes when you change the spectated player for you, the nitro is disabled, but for the other player it is working fine. Well, fixing it would help to find cheaters which use thing bug for troll admins</description>
<guid>http://bugs.mtasa.com/view.php?id=5930</guid>
<author>LooooP &lt;LooooP@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=5930#bugnotes</comments>
</item>
<item>
<title>0007624: Auto reconnect</title>
<link>http://bugs.mtasa.com/view.php?id=7624</link>
<description>Instead of the annoying message that appear when you lost the connect with the server&lt;br /&gt;
&lt;br /&gt;
i would suggest a feature that will automatically reconnect you to the server again after a countdown or something like this.</description>
<guid>http://bugs.mtasa.com/view.php?id=7624</guid>
<author>TAPL &lt;TAPL@example.com&gt;</author>
<comments>http://bugs.mtasa.com/view.php?id=7624#bugnotes</comments>
</item>
</channel>
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